Deacon Armstrong is an Epic Spirit Support champion from the Sacred Order, long revered as one of the best speed-lead controllers in the game. His value is universal: Turn Meter manipulation, AoE Decrease DEF, and team sustain in a single kit.
Core Strengths & Abilities
Turn Meter Swing: His A3, Time Compression, fills all allies' Turn Meters by 15% while cutting all enemies' by 15%, and once ascended grants him an Extra Turn — flowing straight into his A2. Fully booked it cycles on just a 3-turn cooldown, making him an ideal go-first Arena opener and the backbone of dungeon and Clan Boss speed tunes.
AoE Defence Shred: His A2 attacks all enemies with an 80% base chance (improved by books) of placing a 60% Decrease DEF debuff for 2 turns, on a 3-turn booked cooldown — setting up every nuker behind him.
Leech Sustain: His A1 hits twice, each hit able to place a Leech debuff for 2 turns, providing steady healing that is most reliable against bosses.
Key Weaknesses
Stat Hungry: He does nothing without high Speed and Accuracy, demanding real gear investment, and he offers no buffs, cleanse, or revive — his Amius (5) and Hydra (6) scores are his weakest areas.
Deacon is a cornerstone for Clan Boss (10), Spider (10), Arena (9), Dragon, Fire Knight, and Ice Golem (all 9) from early game to endgame.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a (Leech) debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level : Damage +10% Level 7: Buff/Debuff Chance +10%
Attacks all enemies. Has a 80% chance of placing a 60% (Decrease DEF) debuff for 2 turns Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
Basic: Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15% Ascended: Fills the Turn Meters of all allies by 15% and decreases the Turn Meters of all enemies by 15%. Grants an Extra Turn Level 2: Cooldown -1 Level 3: Cooldown -1