Daywalker is a Rare Void HP champion from the Knights Revenant faction — a self-sufficient tank whose party piece is refusing to stay dead. He is a fringe pick overall, but his kit has found a genuine niche against Amius.
Core Strengths & Abilities
Self-Revive Nuke: His A3, Death Denied, revives him with 30% HP and attacks all enemies after he is killed, giving him built-in insurance on a 5-turn cooldown.
Team Protection: His A2 places a 25% Ally Protection buff on all allies for 2 turns while cleansing all debuffs from himself and gaining Block Debuffs for 2 turns, making him a sturdy off-tank on a 4-turn cooldown.
Punching Up: His A1 gains an extra hit whenever the target has more HP than he does, which pairs naturally with high-HP bosses.
Key Weaknesses
No Books, Little Impact: None of his cooldowns improve with books, he places no offensive debuffs at all, and his damage is minimal — his ratings sit at 4 or below across nearly all dungeons, Hydra (2), and Iron Twins (1).
Daywalker is worth building almost exclusively for Amius (8), with a secondary role in Clan Boss (7) and early Faction Wars; research before investing elsewhere.
Attacks 1 enemy. Places an extra hit if the target has more HP than this champion. Level: 2 Damage +5% Level: 3 Damage +5% Level: 4 Damage +5% Level: 5 Damage +5%
Places a 25% [Ally Protection] buff on all allies for 2 turns. Places a [Block Debuffs] buff on this champion for 2 turns. Removes all debuffs from this champion. Level: 2 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 25% | 100% | 100% | 2 | all allies |
| Block Debuffs | buff | place | 100% | 100% | 2 | self |
Revives this champion with 30% HP and attacks all enemies after being killed.