Dark Kael is an Epic Magic Attack champion from the Dark Elves faction, obtainable only through the Doom Tower Secret Rooms Fragment Collector rather than from Shards. The last of the "Dark" starters to arrive, he is a Poison specialist purpose-built for boss content, and one of the best Epics in the game for it.
Core Strengths & Abilities
Poison Engine: His A3 places three 5% Poison debuffs plus a 25% Poison Sensitivity debuff for 2 turns, guaranteed once booked on a 3-turn cooldown. His A1 hits 3 times, each hit carrying a 35% booked chance to instantly detonate 2 Poisons (or 1 Poison and 1 HP Burn), and its triple-hit pattern makes him Giant Slayer viable.
Crit-Rate Suppression: His Delerium passive reduces the C.RATE of any enemy under 2 or more Poisons by 15% — enough to stop most PvE bosses, including the Demon Lord, from ever landing critical hits on your team.
Debuff Extension: His A2 hits all enemies with a guaranteed booked 50% Decrease ATK debuff, and each critical hit has a 75% chance to extend all debuffs on the target by 1 turn.
Key Weaknesses
Boss Specialist: He brings little to Arena (6) or general PvP, and his damage comes almost entirely from Poison ticks rather than raw hits.
Dark Kael is elite for Clan Boss (10), Dragon (10), Ice Golem (10), Fire Knight (9), and Iron Twins (9).
Attacks 1 enemy 3 times. Each hit has a 25% chance to instantly activate 2 [Poison] debuffs or 1 [Poison] debuff and 1 [HP Burn] debuff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 25% | 35% | |||
| Poison | debuff | place | 25% | 35% | |||
| HP Burn | debuff | place | 25% | 35% |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Each critical hit also has a 75% chance of increasing the duration of all the debuffs on the target by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 2 turns. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 75% | 100% | 2 | |
| Poison Sensitivity | debuff | place | 25% | 75% | 100% | 2 |
Decreases the C. RATE of enemies under 2 or more [Poison] debuffs by 15%. If there are multiple Champions on the team with this Skill, only one will activate.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition |