Crimson Slayer is a Rare Spirit Attack champion from the Knights Revenant faction, built around Turn Meter manipulation, debuffs, and putting enemies to sleep. His thesis is a debuff-and-disruption fighter who can both control the pace of a fight and shut foes down with Sleep and Heal Reduction.
Core Strengths & Abilities
Turn Meter Manipulation: His A2, Flowing Sword, attacks a single enemy with a 70% chance (unchanged when booked) of cutting the target's Turn Meter by 50% while filling his own Turn Meter by the same amount, on a 4-turn cooldown. This makes him useful for Fire Knight progression and other encounters where Turn Meter denial matters.
Sleep and Heal Reduction Control: His A1, Bring Silence, hits 3 times at random with a 30% base (50% booked) chance per hit to place a 1-turn Sleep, valuable against Sand Devil, which is built around being put to sleep. His A3, Copious Bleed, hits all enemies with an 80% base (100% booked) chance of a 50% Heal Reduction debuff, strong for content like the Spirit Keep dungeon.
Key Weaknesses
Cooldown-Gated Utility: His best control tools (Turn Meter steal and AoE Heal Reduction) sit on 4 and 5-6 turn cooldowns, meaning his most impactful turns are infrequent rather than a constant presence.
Rare-Rarity Ceiling: As a Rare champion his overall stats and versatility are limited compared to higher-rarity attackers, leaving him a solid niche pick rather than a top-tier damage dealer.
Crimson Slayer's strongest rating is Fire Knight, with solid secondary value in Spider, Amius, and Faction Wars/Secret Rooms progression.
Attacks 3 times at random. Each hit has a 30% chance of placing a [Sleep] places for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Damage +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 30% | 50% | 1 |
Attacks 1 enemy. Has a 70% chance of decreasing the target’s Turn Meter by 50%. Fills this champion’s Turn Meter equal to the amount the target loses. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Damage +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +15%
Attacks all enemies. Has a 80% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 80% | 100% | 1 |