Crimson Helm is an Epic Spirit-affinity Defence champion from the Dark Elves faction, built as a Sentinel-style living wall for her faction's defence. She is really about soaking hits and keeping allies alive rather than dealing damage.
Core Strengths & Abilities
Threat Drawing & Damage Mitigation: Her A2, Vile Tongue, hits 4 times at random with a 75% chance per hit of placing a 1-turn Provoke, forcing enemies to target her, while she simultaneously grants herself a Block Damage buff for that turn on a 4-turn cooldown. This lets her tank incoming attacks safely while forcing enemy focus away from squishier allies.
Team Survivability: Her A3, En Garde!, places both Revive On Death and a 60% Increase DEF buff on all allies for 2 turns on a 6-turn cooldown, giving the whole team a safety net that pairs especially well with Sand Devil, where reviving allies is critical to clearing the encounter.
Key Weaknesses
Weak Control on A1: Her basic attack, Sucker Punch, only has a 30% chance (unchanged when booked) of placing a 1-turn Decrease ATK debuff, making it unreliable for consistent damage suppression and largely filler outside of its buff-chance role.
Cooldown Reliance: Both of her impactful abilities run on long cooldowns (4 and 6 turns), so her defensive windows are intermittent rather than constant, and she needs strong Accuracy, Speed, and Defence investment to function as intended.
Crimson Helm fits best as a durable off-defense and solo-survival piece, rated strongest in Ice Golem and useful in Clan Boss, Dragon, Fire Knight, and Iron Twins, with the Revive On Death making her a natural fit for Sand Devil.
Attacks 1 enemy. Has a 30% chance of placing a 50% [Decrease ATK] debuff for 1 turn. Level: 2 Damage +5% Level: 3 Damage +5% Level: 4 Buff/Debuff Chance +10% Level: 5 Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 30% | 30% | 1 |
Attacks 4 times at random. Each hit has a 75% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this champion for 1 turn. Level: 2 Buff/Debuff Chance +5% Level: 3 Buff/Debuff Chance +5% Level: 4 Buff/Debuff Chance +5% Level: 5 Buff/Debuff Chance +5% Level: 6 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 75% | 75% | 1 | ||
| Block Damage | buff | place | 100% | 100% | 1 | self |
Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Level: 2 Cooldown -1 Level: 3 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | place | 100% | 100% | 2 | all allies | |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |