Craklin the Blackened is a Legendary Support champion from the Ogryn Tribes faction, an ogre seeking revenge on the Fire Knight after being set ablaze, now brewing potions from captured minions to heal allies and blunt enemy recovery. His kit blends healing, Heal Reduction, and enemy-weakening debuffs into a strong specialist toolkit.
Core Strengths & Abilities
Heal Reduction with Faction Synergy: His A1, Sear the Meat, hits a single enemy twice on cooldown-free rotation, each hit carrying an 80% chance (guaranteed once booked) to apply 100% Heal Reduction for 2 turns, while also teaming up a random Ogryn Tribes ally to fire their default skill — valuable against healing bosses like Amius, Fire Knight, and the Nether Spider.
Team Restoration and Reflect: His A3, Warbeat Rhythm, restores 50% of each ally's destroyed MAX HP and places a 30% Reflect Damage buff plus a 15% Continuous Heal buff on all allies for 2 turns, on a 3-turn cooldown once booked — strong synergy with Senna's Shield-breaking kit and any Reflect-Damage-reliant Fire Knight strategy.
AoE Weakening: His A2, Blisterblast, hits all enemies once on a 3-turn cooldown once booked, with a 75% chance (guaranteed once booked) to place both a 50% Decrease ACC and a 25% Weaken debuff for 2 turns, also extending Continuous Heal duration on allies by 1 turn.
Key Weaknesses
Passive Debuff Cleanse Is Chance-Based: His passive only has a 25% chance (up to 55% booked) to shorten debuff duration on a Continuous-Healed ally by 1 turn, making it a supplementary effect rather than a reliable cleanse.
Craklin is a strong specialist against healing-reliant bosses — Amius, Fire Knight, and similar encounters — and slots well into Ogryn Tribes-themed teams, though he is a support pick rather than an Arena or general Clan Boss staple.
Attacks 1 enemy 2 times. Each hit has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Teams up with 1 random ally from the Ogryn Tribes Faction. The ally joining the attack will use their default skill. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 80% | 100% | 2 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff and a 25% [Weaken] debuff for 2 turns. Increases the duration of all [Continuous Heal] buffs on all allies by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 75% | 100% | 2 | |
| Weaken | debuff | place | 25% | 75% | 100% | 2 | |
| Continuous Heal | buff | extend | all allies |
Restores 50% of each ally’s destroyed MAX HP. Places a 30% [Reflect Damage] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Reflect Damage | buff | place | 30% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Whenever a [Continuous Heal] buff is activated on an ally, has a 25% chance to decrease the duration of all debuffs on that ally by 1 turn Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | condition |