Conquerer is a Rare Spirit Attack champion from the Banner Lords faction, commonly picked up while battling through the Kaerok Castle campaign stages. Despite the grand name, he is a modest single-target attacker whose value lies in buff removal and a revive-blocking execute.
Core Strengths & Abilities
Buff Removal: His A2, Cut Down To Size, attacks one enemy and removes 2 random buffs from the target, on a short 2-turn booked cooldown. A highlight use is stripping the massive Shield in the Magic Keep potion dungeon when clearing milestone challenges.
Block Revive Execute: His A3, Pure (3-turn booked cooldown), attacks one enemy, and enemies killed by this skill cannot be revived. Timed correctly, this is valuable against the Ice Golem's minions in the early game, permanently removing them from the fight.
Double-Hit Basic: His A1 attacks one enemy 2 times, giving him a serviceable multi-hit basic attack.
Key Weaknesses
No Lasting Power: He places no buffs or debuffs beyond the removals, offers nothing against multiple enemies, and his ratings are poor almost everywhere — 1 for Iron Twins, 2 in Arena, Clan Boss, Dragon, Hydra and Spider.
Conquerer is strictly an early-game utility rare, best used for Ice Golem (5) progression and situational buff-stripping in Fire Knight, Chimera and Amius (4) before being outgrown.
Attacks 1 enemy 2 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 1 enemy. Removes 2 random buffs from the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1 Level 5: Cooldown -1
Attacks 1 enemy. Enemies killed by this skill cannot be revived. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1 Level 5: Damage +5% Level 6: Damage +10% Level 7: Cooldown -1