← Back to Raid//Champions
Chopper

Chopper

Rare · Magic · Attack · Orcs

Dual-wielding his rustic axes, this warrior seeks to incapacitate his enemies. Chopper slices his way into the Orcs faction as a Rare Magic Attack champion whose kit mixes single-target crowd control, debuffs and buff removal — but with conditions and chances too shaky to matter outside Faction Wars.

Core Strengths & Abilities

Buff Removal: His A3, Incapacitate, attacks one enemy and strips 2 random buffs from the target, on a 4-turn cooldown once booked. This is his headline utility, useful for Orcs Faction Wars waves or removing the Shield on the Magic Keep boss.

Conditional Stun: Grapple, his A2, places a guaranteed 1-turn Stun — but only if the target's current HP is lower than Chopper's own. Books bring its cooldown all the way down from 4 turns to 2, so against weakened wave enemies he can chain the lockdown frequently.

Defence Shred: His A1, Staggering Hit, carries a 30% fully-booked chance of placing a 30% Decrease DEF debuff for 2 turns, occasionally softening targets for his allies.

Key Weaknesses

Unreliable Triggers: The Stun depends entirely on an HP comparison that bosses and healthy enemies rarely satisfy, and the A1's 30% Decrease DEF chance is too low to plan around.

Poor Ratings Across the Board: Scores of 1–4 everywhere — Arena 2, Hydra 2, Iron Twins 1 — confirm he has no endgame home.

Chopper is an early-game Orcs Faction Wars filler with niche Magic Keep utility, best retired once stronger control champions arrive.