Channeler is a Rare Spirit Support champion from the Skinwalkers faction, notable both for his own utility and as fusion fodder — he is one of the four rares needed for Bloodfeather on the path to the permanent Legendary fusion Rhazin Scarhide. In battle he offers heal reduction and team speed with a sturdy defensive statline.
Core Strengths & Abilities
Heal Reduction: His A1 carries a 35% booked chance to place a 50% Heal Reduction debuff for 1 turn. It is a modest chance, but heal reduction on a spammable basic attack is valuable against Fire Knight and Agreth the Nether Spider in Doom Tower.
Team Speed & Turn Meter: His A3 (4-turn booked cooldown) places a 30% Increase SPD buff on all allies for 2 turns and fills the whole team's Turn Meter by 15% — genuine speed-team support from a campaign-tier rare.
Single-Target Stun: His A2 (3-turn booked cooldown) attacks one enemy with a 75% booked chance to Stun for 1 turn, adding a small piece of control. His solid DEF and HP bases make him easy to keep alive.
Key Weaknesses
Low Chances, Modest Impact: The A1 heal reduction lands barely a third of the time even fully booked, and his ratings hover at 4 across most content, dropping to 2 for Iron Twins.
Channeler is an early-game and Faction Wars piece whose best niche is Fire Knight (6), before ultimately serving the Rhazin fusion.
Attacks 1 enemy. Has a 25% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 25% | 35% | 1 |
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Level 2: Buff/Debuff Chance +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 |
Places a 30% [Increase SPD] buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |