Chalco the Blind is a Legendary Void Attack champion from the Demonspawn faction, a blind demonized toad who hunts by razor-sharp senses. He is a debuff-fuelled damage dealer whose kit shuts down passive-reliant enemies and punishes anyone foolish enough to try crowd-controlling him.
Core Strengths & Abilities
Passive Shutdown & Debuff Spread: His A2 (4-turn booked cooldown) hits twice — the first hit places Block Passive Skills and a 60% Decrease DEF for 2 turns, the second spreads all of the target's debuffs to every enemy, working even if the target died. A kill grants an Extra Turn.
Debuff-Scaling Damage: His A1 hits twice, each hit ignoring 10% of the target's DEF plus 5% more per debuff, while stealing 10% Turn Meter; it can repeat against another debuffed target. His passive adds 5% damage per debuff placed by him or an ally, stacking to 50%, and makes him immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear and Petrification — any attempt triggers his A2 instantly without cooldown.
Self-Sufficient Accuracy: His A3 (3-turn booked cooldown) grants himself 50% Increase ACC before hitting all enemies, cutting enemy buff durations by 2 turns and placing 30% Decrease SPD.
Key Weaknesses
Reset Timing: His damage stacks reset every time he takes a turn, so squeezing out full damage demands careful speed tuning and team sequencing.
Chalco is an endgame powerhouse, rated 10 for Hydra and Chimera and 9 for Arena and Spider.
Attacks 1 enemy 2 times. Each hit will ignore 10% of the target’s DEF. Will ignore an additional 5% DEF for each debuff on the target. Also steals 10% of the target’s Turn Meter. Has a 50% chance of repeating the attack against another target, except the initial target, who is under 2 or more debuffs. Occurs once per attack. Level 2: Damage +10% Level 3: Damage +10%
Attacks 1 enemy 2 times. The first hit places a [Block Passive Skills] debuf and a 60% [Decrease DEF] debuff for 2 turns. The second hit applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies. This [Debuff Spread] effect will work even if the initial target was killed. Grants an Extra Turn if this attack kills an enemy. Level 2: Damage +10% Level 3: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Passive Skills | debuff | place | 100% | 100% | 2 | ||
| Decrease DEF | debuff | block | 60% | 2 | |||
| Debuff Spread | debuff | place | 100% | 100% | all enemies | ||
| Debuff Spread | debuff | mention |
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on this Champion for 2 turns. Decreases the duration of all enemy buffs by 2 turns, and places a 30% [Decrease SPD] debuff on all enemies for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | self |
| Decrease SPD | debuff | place | 30% | 100% | 100% | 2 | all enemies |
This Champion is immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs. Whenever an enemy attempts to place one of these debuffs on this Champion, instantly activates Inducer of Panic skill against the enemy. Doesn’t set Inducer of Panic skill on cooldown. Increases damage dealt by 5% for each debuff placed by this Champion or an ally. The damage increase resets each time a skill is used on this Champion’s turn [stacks up to 50%].
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | immune | self | ||||
| Freeze | debuff | immune | self | ||||
| Sleep | debuff | immune | self | ||||
| Provoke | debuff | immune | self | ||||
| Fear | debuff | immune | self | ||||
| True Fear | debuff | immune | self | ||||
| Petrification | debuff | immune | self |