Chaagur is a Legendary Void Attack champion from the Lizardmen faction, introduced as the sacrificial option for empowering Ramantu Drakesblood — though his kit argues strongly against feeding him away. He is a Poison-driven crowd controller whose passive turns every Poison tick into another chance to lock enemies down with Sleep.
Core Strengths & Abilities
Poison-Sleep Lockdown: His passive, Constant Agony, instantly attacks with his A1 whenever an enemy takes damage from his Poison debuffs, and his A1 carries a 75% booked chance to place Sleep for 1 turn. With Poisons ticking, he cycles constant Sleep attempts across waves, Faction Wars and Arena — as long as you avoid waking targets up.
Venom Storm: His A2 (3-turn booked cooldown) attacks all enemies twice; once booked, the first hit guarantees a 5% Poison for 4 turns and the second guarantees a 60% Decrease DEF for 3 turns — a long debuff window that fuels the passive.
Execution & Extra Turns: His A3 attacks one enemy then one at random, ignoring Shield, Block Damage and Unkillable on Poisoned targets, granting an Extra Turn on a kill and resetting Venom Storm's cooldown if it kills two enemies.
Key Weaknesses
Boss Control Limits: Bosses immune to Sleep blunt his signature synergy, and he needs Accuracy investment to land Poison and Decrease DEF, reflected in weaker Amius (4) and Iron Twins (6) scores.
Chaagur excels in wave-heavy PvE, rated 10 for Dragon, 9 for Spider and Ice Golem, and 8 in Arena, Chimera and Fire Knight.
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 50% | 75% | 1 |
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 75% | 100% | 4 | |
| Decrease DEF | debuff | place | 60% | 75% | 100% | 3 |
Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs. Grants an Extra Turn if this attack kills an enemy. Also rests the cooldown of the [Venom Storm] skill if this attack kills 2 enemies. Level 2: Damage +10% Level 3: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | one enemy | ||||
| Shield | buff | ignore | one enemy | ||||
| Block Damage | buff | ignore | one enemy | ||||
| Unkillable | buff | ignore | one enemy | ||||
| Venom Storm | other | mention |
Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this champion. When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | self | ||||
| Poison | debuff | condition | self |