Centurion is a Rare Void Defence champion from the Knights Revenant faction, a soul-reaping warrior who trades his own life force for that of his enemies. His kit revolves entirely around healing himself, with one clever HP-swap trick that gives him a niche in Faction Wars and Secret Room progression.
Core Strengths & Abilities
Soul Possession: His A3 (4-turn booked cooldown) exchanges his remaining HP with a target enemy, then equalizes the HP of all allies. Swapping with a full-health enemy while your team is battered converts one skill into a substantial group heal.
Self-Sustain: His A2 (3-turn booked cooldown) heals him for 30% of his MAX HP and places a 30% Increase DEF buff on himself for 2 turns, while his A1 heals him for 15% of the damage it inflicts. Combined with solid Defence and HP bases, he is easy to keep alive.
Key Weaknesses
Selfish Kit: Outside the A3 equalize, every heal and buff targets only himself — he brings no debuffs, no team buffs and negligible damage, making him a one-trick pony as a support.
Poor Endgame Value: His ratings are weak nearly everywhere, bottoming out at 1 for Iron Twins and 2 across Dragon, Fire Knight, Spider, Hydra, Clan Boss and Chimera.
Centurion is strictly an early-game and Faction Wars filler champion, where his Arena (5) and Amius/Ice Golem (4) scores mark his least-bad homes.
Attacks 1 enemy. Heals this champion by 15% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Heals this champion by 30% of their MAX HP and places a 30% [Increase DEF] buff on this champion for 2 turns. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 30% | 100% | 100% | 2 | self |
Exchanges remaining HP levels with a target enemy, then equalizes the HP of all allies. Level 2: Cooldown -1