Celendiel the Opal Guardian is a Legendary Void Defence champion of the High Elves, the faction's Eternal Guardian who punishes anyone hiding behind powerful protection. He is one of the rare champions who can put Counterattack on the whole team while dealing serious buff-ignoring damage himself.
Core Strengths & Abilities
Team-Wide Retaliation: His A3 (4-turn booked cooldown) attacks all enemies, adds an extra hit on targets under Increase DEF, Decrease DEF, Strengthen, Stun or Fear effects, ignores Increase DEF and Strengthen, and gains 5% damage per buff or debuff on each enemy (up to 100%). It then places Unkillable on all allies for 1 turn and Counterattack for 2 turns.
Anti-Tank Nuking: His A2 (3-turn booked cooldown) first places a 60% Increase DEF buff on all allies and a 15% Shatter, then ignores Unkillable, Block Damage and 25% of the target's DEF — rising to 50% against listed effects like Stun or Increase DEF.
Punishing Passive: He is immune to Decrease DEF, Fear and Stun, and any enemy attempting to place them triggers his A2 instantly without cooldown. His A1 carries an unresistible Stun (75% chance once booked) and repeats on counterattacks.
Key Weaknesses
Cooldown Reliance: His defining Unkillable and Counterattack window sits behind a long A3 cooldown, so he needs books and turn cycling to keep the engine running.
Celendiel is an elite all-rounder, rated 10 for Dragon and Fire Knight and 9 across Arena, Hydra, Chimera, Clan Boss and Amius.
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 |
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target’s DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target’s DEF instead, if the target is under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Level 2: Damage +20% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Shatter | buff | place | 15% | 100% | 100% | 2 | all allies |
| Unkillable | buff | ignore | one enemy | ||||
| Block Damage | buff | ignore | one enemy | ||||
| Increase DEF | buff | condition | one enemy | ||||
| Decrease DEF | debuff | ignore | one enemy | ||||
| Strengthen | buff | condition | one enemy | ||||
| Stun | debuff | condition | one enemy | ||||
| Fear | debuff | condition | one enemy | ||||
| True Fear | debuff | condition | one enemy |
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun] or [Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 100% | 100% | |||
| Decrease DEF | debuff | place | 100% | 100% | |||
| Strengthen | buff | place | 100% | 100% | |||
| Stun | debuff | place | 100% | 100% | |||
| Fear | debuff | condition | |||||
| Increase DEF | buff | ignore | |||||
| Strengthen | buff | ignore | |||||
| Unkillable | buff | place | 100% | 100% | 1 | all allies | |
| Counterattack | buff | place | 100% | 100% | 2 | all allies |
[Passive Effect] This Champion is immune to [Decrease DEF], [Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | immune | self | ||||
| Fear | debuff | immune | self | ||||
| Stun | debuff | immune | self | ||||
| Decrease DEF | debuff | place | 100% | 100% | self | ||
| Fear | debuff | place | 100% | 100% | self | ||
| Stun | debuff | place | 100% | 100% | self |