Cecilia the Red Hope is a Legendary Defense champion from the Banner Lords faction, built as a defensive powerhouse around team durability and steady, sustained pressure. Rather than a pure protector, her hybrid kit lets a tanky team absorb punishment while still striking back hard.
Core Strengths & Abilities
Scaling AoE Damage with Protection: Her A2, Verglas Wave, hits all enemies twice on a 3-turn cooldown once booked, with damage rising 5% for every ally above 50% HP, and places Perfect Veil on all allies but herself for 2 turns to redirect targeted pressure away from the team.
Team-Wide Buffs and Counterattack: Her A3, Yuletide Abeyance, hits all enemies once on a 3-turn cooldown once booked, first granting all allies 60% Increase DEF, then a 25% Strengthen buff and team-wide Counterattack for 2 turns, rewarding sustained fights alongside allies with strong on-hit effects.
Passive Utility: Her passive can trigger Revive on Death on an ally dropping below 50% HP, and each turn removes one random debuff from a random ally while filling their Turn Meter by 10%, smoothing team rotations reliably if unspectacularly.
Key Weaknesses
Understated, Single-Target Utility: Her passive's debuff removal and Turn Meter fill affect only one ally per turn rather than the whole team, and her once-dominant Counterattack buff carries less relative weight in the current meta.
Cecilia excels near-universally — waves, Clan Boss, Hydra, Chimera, Doom Tower and Grim Forest bosses, Arena defense, Sand Devil and Iron Twins — making her one of the strongest all-around Defense picks available.
Attacks 1 enemy. Heals all allies by 10% of their MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10%
Attacks all enemies 2 times. The damage dealt by this skill increases by 5% for each ally above 50% HP. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 2 | all allies |
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 25% [Strengthen] buff and a [Counterattack] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
| Counterattack | buff | place | 100% | 100% | 2 | all allies |
[Active Effect] Places a [Revive on Death] buff for 1 turn on an ally when that ally’s HP falls below 50%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. [Passive Effect] At the start of this Champion’s turn, removes one random debuff from a random ally and fills their Turn Meter by 10%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Revive On Death | buff | place | 100% | 100% | 1 |