Cataphract is a Rare HP champion from the Banner Lords faction, wielding a bright shield and cleaver into battle. He offers little broad utility, but stands as a decent option purely for early Faction Wars progression.
Core Strengths & Abilities
Defense-Ignoring Finisher: His A3, Helmcleaver, ignores the target's Defense entirely if that target is below 50% HP, with damage scaling off his own MAX HP. The payoff is strong against low-HP targets, but a 6-turn cooldown that books down not at all makes it hard to line up consistently.
Self-Sustain: His A2, Fortify, grants himself a 60% Increase DEF buff and Block Debuffs for 2 turns on a 3-turn cooldown once booked, keeping him personally durable. His A1 carries a 20% chance to place a 50% Decrease ACC debuff for 1 turn, though this chance never improves with books.
Key Weaknesses
Purely Self-Serving Kit: Every defensive buff he generates — Increase DEF, Block Debuffs — applies only to himself, offering no team utility whatsoever. Combined with a low-chance, non-booking debuff on his basic attack and a slow-cooldown finisher, his overall impact across most content is minimal.
Cataphract is confined to early Faction Wars progression, with negligible value in Clan Boss, Arena, Dungeons, or any of the harder Doom Tower and Hydra content.
Attacks 1 enemy. Has a 20% chance of placing a 50% [Decrease ACC] debuff on the target for 1 turn. Level: 2 Damage +10% Level: 3 Buff/Debuff Chance +5% Level: 4 Buff/Debuff Chance +5% Level: 5 Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 20% | 20% | 1 | one enemy |
Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on this champion for 2 turns Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | self | ||
| Increase DEF | buff | block | 60% | 2 | self |
Attacks 1 enemy. Will ignore DEF if the target has less than 50% HP. Damage increases according to this champion’s MAX HP. Level: 2 Damage +5% Level: 3 Damage +5% Level:.4 Damage +5% Level: 5 Damage +10%