Castigator is a Rare Magic HP champion who joined the Sacred Order as part of the 2021 Christmas Fusion Event. His thesis: an unusually powerful Rare built around an Equalize HP ability that heals before leveling the playing field, giving him outsized value for his rarity.
Core Strengths & Abilities
Heal-Then-Equalize Sustain: His A2, Holy Equity, heals the lowest-HP ally for 20% of Castigator's own MAX HP, then equalizes HP levels across all allies and grants Castigator an Extra Turn. Booking this down to a 4-turn cooldown makes it a strong, repeatable sustain tool, notably healing before equalizing (unlike similar effects on champions like Sinesha), which makes the leveling more generous.
Reliable Provoke on a Basic: Castigate, his A1, carries a 25% base chance (40% booked) to place a 1-turn Provoke debuff, an unusually high rate for a basic attack, giving him a genuine taunting/control role.
Defensive Passive Synergy: Rebuff reduces damage taken by 15% from any enemy under a Provoke debuff, meaning his own Provoke uptime directly improves his survivability, reinforcing his tank-support identity.
Key Weaknesses
Provoke Chance Still Inconsistent: Even at 40% booked, his Provoke isn't guaranteed, so he can't be relied upon as a dedicated taunt tank in high-pressure content.
Weak Arena and Chimera Presence: His low Arena (3) and Chimera (3) ratings show his kit doesn't translate well to fast, competitive PvP or Chimera's Lab mechanics.
Castigator is best used as a budget Faction Wars sustain and control piece and a surprisingly capable Doom Tower and Fire Knight support for a Rare-grade champion.
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 25% | 40% | 1 |
Heals the ally with the lowest HP by 20% of this Champions MAX HP, then equalises the HP levels of all allies and grants this Champion an Extra Turn. Level 2: Heal +5% Level 3: Heal +5% Level 4: Cooldown -1 Level 5: Cooldown -1
Receives 15% less damage from enemies under [Provoke] debuffs.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | condition |