Cardinal is a Void Epic from the Sacred Order faction. Her thesis: a revive specialist who turns death into a tactical advantage by bringing allies back with a full Turn Meter, enabling explosive follow-up plays.
Core Strengths & Abilities
Full-Team Revive with Turn Meter Refill: Her A3, Redemption, revives all dead allies, heals them for 25% of their MAX HP, and boosts their Turn Meter to maximum, letting revived champions act immediately. Booked down to a 5-turn cooldown from a base of 7, this ability lets teams execute "die, revive, nuke" strategies in Arena.
Reliable Healing and Defense: Her A2, Mending Touch, heals a target ally for 30% of their MAX HP and applies a 60% Increase DEF buff for 2 turns, booking down to a 3-turn cooldown, giving her a solid standalone support tool between revive windows.
Faction Wars Value: Her full-team revive makes her one of the strongest Sacred Order champions for achieving 3-star clears in Faction Wars, where losing champions along the way is common.
Key Weaknesses
Low Direct Damage and Control: Her basic attack only carries a 10% chance (20% booked) to place a weak 5% Poison debuff, giving her essentially no offensive or control presence of her own.
Long Revive Cooldown: Even booked, Redemption sits at a 5-turn cooldown, meaning her signature ability can't be relied upon to save a team from wipe on short notice.
Cardinal fits best as a niche but powerful Arena revive-nuke enabler and a top-tier Faction Wars support, built as a fast, tanky HP/DEF/RES support rather than a damage dealer.
Attacks 1 enemy. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 10% | 20% | 2 |
Heals a target ally by 30% of their MAX HP. Places a 60% [Increase DEF] buff for 2 turns. Level 2: Heal +5% Level 3: Heal +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 |
Revives all dead allies, heals them by 25% of their MAX HP, and boosts their Turn Meter to max. Level 2: Cooldown -1 Level 3: Cooldown -1