Canoness is an Epic Magic Defense champion from the Sacred Order faction, wielding a mace and clad in red armor. Her thesis: a straightforward support whose entire value hinges on one strong ability, with little else to offer.
Core Strengths & Abilities
Team Sustain via A3: Stalwart Guardian places a 50% Ally Protection buff and 60% Increase DEF buff on a target for 2 turns, plus a 15% Continuous Heal on all allies for 2 turns, on a cooldown that books down to just 2 turns. This is her saving grace, giving her real value in sustained content like Clan Boss and Iron Twins.
Minor Utility on Basic and A2: Her basic attack, Lead the Charge, has a 50% chance (60% booked) to grant a random ally a 50% Increase ATK buff for 2 turns. Blinding Assault, her A2, carries an 80% chance (100% booked) to place both a 50% Decrease ACC debuff and a Leech debuff on the target for 2 turns, giving her a passable secondary debuffing role.
Faction Wars Speed Boost: Her aura grants the team a 20% Increase SPD buff specifically in Faction Wars, making her a useful bench piece for that mode.
Key Weaknesses
Thin Kit Outside A3: Without her A3 active, Canoness contributes little; her Leech debuff and ATK buff chances are unreliable filler rather than standout mechanics.
Weak Arena and Damage Presence: Her low Arena rating (3) and modest overall ratings show she isn't built for offense or speed-based content, functioning purely as a niche sustain piece.
Canoness fits best as a budget sustain support for Clan Boss and Iron Twins content, and as a Faction Wars speed-aura bench option, rather than a core roster investment.
Attacks 1 enemy. Has a 50% chance of placing a 50% [Increase ATK] buff on a random ally for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Damage +10% Level 6: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 50% | 60% | 2 | random allies |
Attacks 1 enemy. Has an 80% chance of placing a 50% [Decrease ACC] debuff and a [Leech] debuff on the target for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 80% | 100% | 2 | one enemy |
| Leech | debuff | place | 80% | 100% | 2 | one enemy |
Places a 50% [Ally Protection] buff and a 60% [Increase DEF] buff on the target for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | one enemy |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | one enemy |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |