Candraphon is a Force affinity Legendary from the Demonspawn faction who was infamously considered one of the worst Legendaries in the game before a September 2020 rework transformed him into a top-tier Arena nuker. His thesis: a self-buffing, veiled assassin who becomes nearly untouchable while dishing out one-shot AoE damage.
Core Strengths & Abilities
Veil-Fueled Burst Damage: His passive, From the Shadows, boosts his own damage by 40% while he is under Veil or Perfect Veil, and cuts incoming damage by 40% during the same window, while also gaining 15% Turn Meter whenever he's hit under Veil. His A3, On the Hunt, layers a Perfect Veil with 50% Increase ATK and 30% Increase SPD/C.DMG onto himself for 2 turns, setting up devastating follow-up attacks.
AoE Nuke with Reset: His A2, Butcher's Glee, hits all enemies on a 3-turn cooldown once booked; if it kills an enemy, he gets an Extra Turn and resets On the Hunt's cooldown, letting him chain buffs and burst repeatedly.
Automatic Defense Trigger: The passive also auto-refreshes Perfect Veil for 1 turn whenever an enemy's Turn Meter is filled, meaning any enemy TM-boosting effect inadvertently shields him, making him difficult to burst down in Arena trades.
Key Weaknesses
Gear-Dependent Ceiling: His nuking potential is entirely reliant on stacking high ATK, Crit Rate, and Crit Damage; without heavy investment, his burst falls flat and the kit underperforms.
Poor Boss Utility: His low Clan Boss (4) and Iron Twins (2) ratings reflect a kit built around killing squishy wave/team targets rather than sustained single-target boss damage.
Candraphon's strongest niche is a devastating Arena team nuker and strong performer against Dragon, Ice Golem, and Fire Knight, making him a premier pick once properly geared.
Attacks 1 enemy. Places an extra hit if the target is under any buff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks all enemies. Grants an Extra Turn and resets the cooldown of [On the Hunt] Skill if this attack kills an enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| On the Hunt | other | place | 100% | 100% |
Places a [Perfect Veil] buff, a 50% [Increase ATK] buff, a 30% [Increase SPD] buff, and a 30% [Increase C.DMG] buff on this champion for 2 turns.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | self | ||
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase SPD | buff | place | 30% | 100% | 100% | self | |
| Increase C.DMG | buff | mention | 30% | 2 | self |
[Passive Effect] Damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff. Receives 40% less damage while under a [Veil] or [Perfect Veil] buff. Also boosts this champion’s Turn Meter by 15% each time this champion receives damage under a [Veil] or [Perfect Veil] buff. Does not work if this champion is the only alive ally on the team. [Active Effect] Places a [Perfect Veil] buff on this champion for 1 turn each time an enemy’s Turn Meter is filled. This buff cannot be removed.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Veil | buff | condition | |||||
| Perfect Veil | buff | condition | |||||
| Veil | buff | condition | |||||
| Perfect Veil | buff | condition | |||||
| Veil | buff | condition | self | ||||
| Perfect Veil | buff | condition | self | ||||
| Perfect Veil | buff | place | 100% | 100% | 1 | self |