Brute is an Uncommon Attack champion of the Magic affinity from the Ogryn Tribes faction, a beast who shuns weapons in favour of ripping enemies apart with raw force. He is a bare-bones early-game attacker whose only real claim is a rare-for-his-rarity Poison debuff.
Core Strengths & Abilities
Budget Poison: His A1, Dirty Cuts, attacks 2 times at random with a 50% chance of placing a 5% Poison debuff for 1 turn on a critical hit. A 5% Poison is relatively unusual for an Uncommon champion, making Brute a passable stopgap poisoner for early Clan Boss if nobody better is on the roster — though starters like Kael or Outlaw Monk fill the role far better.
Crit-Boosted Nuke: His A2, Rip and Tear, attacks one enemy with an extra 30% chance of landing a critical hit, and books down to a 2-turn cooldown — modest but frequent single-target damage for Faction Wars progression.
Key Weaknesses
Shallow, Unreliable Kit: Two skills, no buffs, no AoE, and a Poison that requires a crit, lasts a single turn, and targets randomly. His ratings sit at 1–2 in every area of the game.
Brute is only worth using in the earliest days of an account, for early Clan Boss or Faction Wars, until virtually any other poisoner replaces him.
Attacks 2 times at random. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 50% | 50% | 1 |
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Cooldown -1