Boragar the Elder is a Legendary HP champion of the Force affinity from the Dwarves faction, a warrior whose antique staff is infused with souls of the old stone. He arrived as the first champion in the game to carry an Increase Resistance buff, and his kit is built entirely around durable, resistance-based team support.
Core Strengths & Abilities
Resistance & Speed Support: His A3, Rune of Energy, places a 50% Increase RES buff and a 30% Increase SPD buff on all allies for 2 turns, on a 4-turn cooldown once booked. This alleviates intensive resist stat requirements and enables high-resistance teams, particularly for Hydra.
Shields & Cleansing: His A2, Souls of Old Stone, removes 1 random debuff from all allies and then shields the whole team for 20% of his MAX HP for 2 turns, dropping to a 3-turn cooldown when booked. His A1 also places a 60% Increase DEF buff on the lowest-HP ally, guaranteed on a critical hit.
Damage Reduction Passive: Boragar's Blazon reduces damage allies take by 10% from any champion whose RES is lower than or equal to theirs — easily enabled once his own Increase RES buff is up.
Key Weaknesses
No Offensive Pressure: He places no debuffs and deals negligible damage, so he contributes nothing against speed-check content, and he rates poorly at Fire Knight.
Boragar excels as a defensive anchor for Ice Golem (a standout 10 rating), Hydra, Spider, and Arena teams built around resistance.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Increase DEF] buff for 1 turn on the ally with the lowest HP. Will not be placed on this Champion. Has a 100% chance instead if this attack is critical. Level 2: Buff/Debuff Chance +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 50% | 65% | 1 |
Removes 1 random debuff from all allies, then places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP. Level 2: Shield +5% Level 3: Shield +5% Level 4: Shield +10% Level 5: Shield +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies |
Places a 50% [Increase RES] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase RES | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Allies receive 10% less damage from Champions whose RES is lower than or equal to theirs.