Bonekeeper is an Epic Attack champion of the Force affinity from the Orcs faction, an Orc who pummels her enemies and keeps the bones. She is a dedicated single-target powerhouse, best known as a PvP nuker with strong damage multipliers across her kit.
Core Strengths & Abilities
Single-Target Burst: Her A2, Precision Strike, deals 50% extra Critical Damage and drops to a 3-turn cooldown once booked, giving her a hard-hitting nuke on a short cycle. Her A3, Killing Haze, adds an extra hit if the attack is critical, making her blows devastating as long as she avoids weak hits.
Decrease Defence Support: Her A1 has a 50% chance (75% once booked) of placing a 60% Decrease DEF debuff for 2 turns when the hit is critical, which gives her genuine value in Clan Boss and other boss encounters.
Team Momentum: Killing Haze fills the Turn Meters of all allies by 15% whenever it kills an enemy, helping her team cycle turns in wave content and Faction Wars.
Key Weaknesses
Crit Dependency & No AoE: Her Decrease DEF and extra hit both require critical hits, and her purely single-target kit leaves her very weak in multi-target content — reflected in poor Hydra and Iron Twins ratings.
Bonekeeper fits best as a PvP single-target nuker with side value in Clan Boss, Fire Knight, Ice Golem, and Faction Wars encounters such as the Magma Dragon.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 50% | 75% | 2 |
Attacks 1 enemy. This attack deals 50% extra C.DMG. Level 2: Damage +5% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 15% if this attack kills an enemy. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1