Bone Knight is a Rare Spirit champion from the Undead Hordes faction, an undead squire who clawed his way to knighthood without gaining much combat value along the way. He offers a scattering of minor debuffs across his kit, but nothing that justifies serious investment.
Core Strengths & Abilities
Minor Debuff Utility: His A1, Mutilate, hits a single enemy twice, with each hit carrying a 15% chance (25% once fully booked) to apply a 15% Weaken for 2 turns. His A2, Ancient Seal, hits once with an 80% chance (100% booked) to place a 100% Heal Reduction for 2 turns on a 3-turn cooldown when booked, giving him a niche as anti-heal support.
AoE Team Buff: His A3, Death's Vigor, is an AoE attack that also grants all allies a 15% Increase C.RATE buff for 2 turns on a 3-turn cooldown when booked, providing a small team-wide critical rate boost alongside its damage.
Key Weaknesses
Low Impact Overall: His debuff chances are unreliable even when booked, his damage is unremarkable outside his A3, and none of his effects are strong enough to earn him a spot over better rares. Books and masteries are better spent elsewhere.
Bone Knight's ratings reflect this: strong only in niche Clan Boss and Amius scenarios, and weak almost everywhere else, making him a champion to bench rather than build.
Attacks 1 enemy 2 times. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 15% | 15% | 25% | 2 |
Attacks 1 enemy. Has an 80% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 80% | 100% | 2 |
Attacks all enemies. Places a 15% [Increase C. RATE] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1