Bloodhorn is a Rare Void HP champion from the Skinwalkers faction. The hellhades editorial verdict is blunt: he is considered a waste of space, not worth books or masteries.
Core Strengths & Abilities
Ally Protection: His A2, Intervene, places a 50% Ally Protection buff on 2 random allies for 2 turns, on a cooldown that drops to 3 turns once booked, offering a modest defensive utility tool.
Crit-Triggered Healing: His passive, Deep Defense, places a 15% Continuous Heal buff for 1 turn on any ally hit with a critical hit, giving him a reactive but unreliable sustain angle.
Key Weaknesses
Low-Impact Kit: His basic attack, Killer Crescent, only has a 15% chance (30% booked) of placing Decrease ACC for 2 turns, and none of his skills offer damage buffs, control, or reliable debuffs. His ratings are low across nearly every content area, from Clan Boss to Hydra to Arena, confirming the overview's assessment that he underperforms relative to other Rares.
Bloodhorn is not recommended for serious investment in any endgame content, and even for early progression, better Rare options exist ahead of him.
Attacks 1 enemy. Has a 15% chance of placing a 25% [Decrease ACC] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 25% | 15% | 30% | 2 |
Places a 50% Ally Protection buff on 2 random allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
If an ally is hit with a critical hit, places a 15% [Continuous Heal] buff on them for 1 turn
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 1 |