Bladerider is a Rare Magic Attack champion from the Argonites faction. He pairs team damage buffs with single-target control that can go wide, making him a solid progression option for Faction Wars and restricted content such as Doom Tower Secret Rooms.
Core Strengths & Abilities
Self-Enabling Buff Opener: Enmeshing Barrage (A3) attacks all enemies, but first places a 25% Increase ATK and 15% Increase C.DMG on all allies, then fills his own Turn Meter by 5% per critical hit. Books cut its cooldown from 5 turns to 3, letting him snowball into his next ability quickly.
Conditional AoE Stun: Sword Plunge (A2) is a single-target attack with a 75% chance once booked of placing a 1-turn Stun — and it repeats against all other enemies while he is under Increase ATK. Opening with the A3 turns this into wave-wide control, also on a booked 3-turn cooldown.
Defence Shred: His A1, Dual Slash, hits twice and ignores 5% of the target's DEF on each critical hit.
Key Weaknesses
Sequencing Dependent: The A2 only goes AoE with Increase ATK active, and the buffs he places are the weaker 25%/15% versions. His ratings are modest across the board — 2 in Iron Twins and 4s in most boss content.
Bladerider fits early-to-mid-game rosters, doing his best work in Dragon, Ice Golem, and Spider (all 6) and in faction-restricted progression content.
Attacks 1 enemy 2 times. Each critical hit will ignore 5% of the target’s DEF. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10%
Attacks 1 enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. Will repeat the attack against all o ther enemies if this Champion is under an [Increase ATK] buff. Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1 Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 | ||
| Increase ATK | buff | condition | self |
Attacks all enemies. Before attacking, places a 25% [Increase ATK] buff and a 15% [Increase C.DMG] buff on all allies for 2 turns. Each critical hit fills this Champion’s Turn Meter by 5%. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | all allies | |
| Increase C.DMG | buff | place | 15% | 100% | 100% | 2 | all allies |