Black Knight is a Legendary Force HP champion from the Banner Lords faction, a menacing mace-wielder who received a much-needed buff in September 2020 that turned him into a genuinely viable pick. He is a single-target Provoke tank with team support, best known as a standout answer to Kuldath the Magma Dragon in Doom Tower.
Core Strengths & Abilities
Relentless Single-Target Provoke: His A1, Heavy Blow, carries a 75% chance of placing Provoke for 1 turn on every basic attack — no cooldown, no books needed. This keeps priority targets like Kuldath locked onto him nearly constantly.
Team Sustain: Lower Visor (A2) places a 15% Continuous Heal and a 60% Increase DEF on all allies for 2 turns, on a booked 2-turn cooldown — meaning near-permanent uptime on two premium defensive buffs, a big reason for his Clan Boss 9 rating.
Hard to Kill: His Valorous passive grants him a 1-turn Unkillable buff whenever a single attack exceeds 15% of his MAX HP (2-turn cooldown), while Last Breath (A3) is an AoE whose damage scales with the HP he has lost.
Key Weaknesses
Boss-Dependent Control: Provoke does nothing against bosses immune to it, and outside his niches his numbers are modest — Iron Twins (2), Amius (3), and Chimera (5) are weak areas.
Black Knight fits best in Clan Boss (9), Ice Golem (8), and Provoke-vulnerable Doom Tower bosses, with solid Dragon and Fire Knight (7) utility.
Attacks 1 enemy. Has a 75% chance of placing a [Provoke] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 75% | 75% | 1 |
Places a 15% [Continuous Heal] buff and a 60% [Increase DEF] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Attacks all enemies. Damage increases according to the amount of HP this champion has lost. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Places an [Unkillable] buff on this champion for 1 turn if incoming damage exceeds 15% MAX HP in one attack
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | 1 | self |