Bivald of the Thorn is a Legendary Spirit HP champion of the Sacred Order, introduced as part of the May Fragment Fusion Collection event. A templar wielding a thorn-wrapped mace, he is a control-and-sustain all-rounder whose Provokes land even on weak hits, making his crowd control unusually reliable.
Core Strengths & Abilities
Weak-Hit-Proof Provoke: Admonition of Barbs (A2) hits all enemies twice on a booked 3-turn cooldown — the first hit places Provoke (guaranteed once booked) for 1 turn, the second places Leech (also guaranteed booked) for 2 turns, and he gains a 25% Strengthen. Both debuffs apply even on weak hits, and his A1 adds a 50% booked chance of another Provoke.
Healing & Shields: Briar Nexus (A3) attacks all enemies with damage scaling 5% per debuff on each target, then heals all allies for 20% of the damage dealt and shields them for another 20% for 2 turns. His A1 also heals the lowest-HP ally for 15% of its damage.
Damage Mitigation: His Dethorned passive reduces damage taken by all allies from Provoked enemies by 15%, compounding his control.
Key Weaknesses
Jack of All Trades: He excels nowhere offensively, his damage is modest for a Legendary, and Provoke is useless against bosses immune to it — reflected in weak Amius (4) and middling Arena ratings.
Bivald shines brightest in Spider (10), Hydra and Ice Golem (9), with strong Clan Boss and Dragon (8) performance, and suits early-to-mid-game progression and Doom Tower control.
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. Also heals the ally with the lowest HP by 15% of the damage inflicted. The [Provoke] debuff can be placed even if this attack lands as a weak hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 30% | 50% | 1 | ||
| Provoke | debuff | mention |
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Provoke] debuff for 1 turn. The second hit has a 75% chance of placing a [Leech] debuff for 2 turns. Also places a 25% [Strengthen] buff on this Champion for 2 turns. The [Leech] and [Provoke] debuffs can be placed even if this attack lands as weak hits. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 75% | 100% | 1 | ||
| Leech | debuff | place | 75% | 100% | 2 | ||
| Strengthen | buff | place | 25% | 100% | 100% | 2 | self |
| Leech | debuff | mention | |||||
| Provoke | debuff | mention |
Attacks all enemies. Damage increases by 5% for each debuff on each enemy. Also heals all allies by 20% of the damage inflicted and places a [Shield] buff on them for 2 turns equal to 20% of the damage inflicted. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies |
Decreases the damage taken by all allies from enemies under Provoke debuffs by 15%.