Ba Satha is a Legendary Magic Champion from the Lizardmen faction, obtainable exclusively from Doom Tower Secret Rooms on Hard difficulty. He is built around punishing revival mechanics while doubling as a potent team support and crowd controller.
Core Strengths & Abilities
Anti-Revive Control: His passive, Soulkeeper, triggers whenever an enemy is revived, placing a Stun for 1 turn that cannot be resisted or blocked — a guaranteed 100% chance once booked, on a 4-turn cooldown. This makes him a dedicated counter to revive-reliant enemies in wave content.
Team Support & AoE Stun: His A2, God Beast's Boon (4-turn cooldown, 3 when booked), places a 25% Strengthen and 15% Continuous Heal on all allies, plus a Shield worth 25% of his HP on any ally under Fear, True Fear, Freeze, Provoke, Sleep, or Stun. His A3, Staggering Heft, is an AoE hit with a 75% (100% booked) chance to Stun all enemies for 1 turn and cut their Turn Meter by 30%, on a 5-turn cooldown (4 booked).
Key Weaknesses
Reliance on Books: His AoE Stun and Turn Meter control only reach guaranteed rates once fully booked, and against high-Resistance targets the control can still be shrugged off, limiting reliability on a fresh build.
Between his unresistible anti-revive Stun and strong AoE control-plus-healing kit, Ba Satha slots best into Spider (10) and Ice Golem (9), with solid value across Clan Boss, Dragon, and Fire Knight (all 8) for players needing dependable crowd control and sustain.
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 40% | 60% | 2 |
Places a 25% [Strengthen] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns equal to 25% of this Champion’s HP on allies under [Fear], [True Fear], [Freeze], [Provoke], [Sleep], or [Stun] debuffs. Level 2: Shield +10% Level 3: Shield +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Strengthen | buff | place | 25% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Shield | buff | place | 100% | 100% | 2 | self | |
| Fear | debuff | place | 100% | 100% | self | ||
| True Fear | debuff | condition | self | ||||
| Freeze | debuff | condition | self | ||||
| Provoke | debuff | condition | self | ||||
| Sleep | debuff | condition | self | ||||
| Stun | debuff | condition | self |
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn and decreasing each enemy’s Turn Meter by 30%. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 |
Whenever an enemy is revived, has a 75% chance of placing a [Stun] debuff on them for 1 turn. This effect cannot be resisted or blocked. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 |