Azure is an Epic Void-affinity HP champion from the Banner Lords faction, blending Ally Protection, crowd control, and Turn Meter manipulation. Despite a September 2020 buff aimed at making him more competitive, his conditional mechanics have kept him a niche pick rather than a mainstay.
Core Strengths & Abilities
Ally Protection and Shielding: His A2, Aegis, places a 50% Ally Protection buff on all other allies for 2 turns and grants himself an unremovable Shield worth 40% of his MAX HP for 2 turns, on a 6-turn cooldown, giving him a strong defensive support role in early Demon Lord and Faction Wars content.
Conditional Stun Pressure: His A1, Lunge, hits twice with a 30%-booked chance per hit to place a 1-turn Stun, a chance that rises sharply against targets already under Increase SPD.
Turn Meter Manipulation: His A3, Coup de Grace, adds an always-critical extra hit against Stunned targets, or steals 50% of the target's Turn Meter if they aren't Stunned, giving him a dual-purpose finisher depending on the situation.
Key Weaknesses
Unreliable Synergy Conditions: His enhanced Stun chance depends on enemies carrying Increase SPD buffs, which is inconsistent in PvE since wave compositions vary and many teams actively strip or block enemy buffs before Azure can exploit them.
His middling ratings across most content confirm Azure remains a situational early-game Faction Wars and Demon Lord support rather than a core roster piece.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Stun] debuff for 1 turn. This chance increases if the target has an [Increase SPD] buff. Level: 2 Damage +5% Level: 3 Damage +5% Level: 4 Damage +5% Level: 5 Damage +10% Level: 6 Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 30% | 30% | 1 | ||
| Increase SPD | buff | condition | one enemy |
Places a 50% [Ally Protection] buff on all allies except this champion for 2 turns. Places a [Shield] buff on this champion equal to 40% of this champion’s MAX HP for 2 turns. This buff cannot be removed. Level: 2 Cooldown -1 Level: 3 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Shield | buff | place | 100% | 100% | self |
Attacks 1 enemy. Places an extra hit if the target has a [Stun] debuff. The extra hit is always critical. Steals 50% of the target’s Turn Meter if they are not under a [Stun] debuff Level: 2 Damage +5% Level: 3 Damage +5% Level: 4 Cooldown -1 Level: 5 Damage +10% Level: 6 Damage +10% Level: 7 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | one enemy | ||
| Stun | debuff | steal | one enemy |