Athel is a Rare Magic-affinity champion from the Sacred Order faction, one of the game's available starter champions who is frequently overshadowed by fellow starter Kael. Despite that rivalry, she stands as a strong pick for players who skip Kael, offering solid early-to-mid-game value.
Core Strengths & Abilities
Debuff-Backed Basic Attack: Her A1, Strike Down, hits a single enemy 3 times, with the final hit carrying a 100%-once-booked chance to place a 25% Weaken debuff for 2 turns, giving her reliable single-target pressure from turn one.
AoE Nuking with Built-In Crit: Her A2, Divine Blades, attacks all enemies and carries a permanent extra 15% critical hit chance, making her a capable campaign farmer, dungeon wave clearer, and arena nuker. Because of this innate crit boost, she only needs around 85% Crit Rate from gear to reach effective near-100% crit chance.
Self-Sustain Utility: Her A3, Higher Blessing, grants Increase ATK for 2 turns and an extra turn every use, and adds Increase DEF for 2 turns whenever she drops below 50% HP, helping her survive extended fights on a 4-turn cooldown once booked.
Key Weaknesses
Limited Endgame Scaling: Her ratings for Hydra, Chimera, and Iron Twins remain low, reflecting a kit built around basic AoE damage and a single Weaken debuff rather than the specialized mechanics endgame bosses demand.
Athel fits best as an early-to-mid-game Fire Knight, Dragon, and Ice Golem contributor, and a reliable campaign or dungeon farmer while a roster is still developing.
Attacks 1 enemy 3 times. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns on the last hit. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Damage +5% Level 7: Damage +5% Level 8: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 75% | 100% | 2 |
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Places a 25% [Increase ATK] buff on this champion for 2 turns. Places a 30% [Increase DEF] buff on this champion for 2 turns if this champion’s current HP is less than 50%. Gains an extra Turn. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | self |
| Increase DEF | buff | place | 30% | 100% | 100% | 2 | self |