Astralith is a Legendary Spirit Attack champion of the Dark Elves, an orphan who etched her grief into tear-trail scars and mastered explosives to hunt her parents' killers. Widely considered a lower-tier Legendary in need of a buff, she nevertheless owns a genuine niche: accuracy-free bombs that blow up Stoneskin teams.
Core Strengths & Abilities
Unresistible Bombs: Heart Rot (A2) attacks one enemy and places 2 Bomb debuffs that detonate after just 1 turn — and they cannot be resisted. Needing zero Accuracy, she can be built purely for speed and attack, making her a premier anti-Stoneskin answer in Arena and a niche option against Bommal. Pairing her with Vizier can spread those bombs to all enemies.
Team Acceleration: Her A1 fills a random ally's Turn Meter by 15%, and a critical hit fills the whole team's by a further 15% — free speed with every basic attack, on top of a strong Arena aura.
HP Swap Escape: Judgement exchanges her remaining HP with a target enemy before attacking, and if her HP drops below 20% when attacked she gains an Extra Turn and cuts this skill's cooldown by 3.
Key Weaknesses
PvE Shortfall: Bombs are slow, single-target, and her HP swap cannot be used on bosses — her ratings sit at 2–6 across most PvE, with Iron Twins at 2.
Astralith is an Arena specialist (rated 9) whose value largely begins and ends with blowing up buff-stacked defenses.
Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter of all allies by a further 15% if this attack is critical. Level: 2 Damage +5% Level: 3 Damage +5% Level: 4 Damage +5% Level: 5 Damage +10%
Attacks 1 enemy. Places 2 [Bomb] debuffs that detonate after 1 turns. This debuff cannot be resisted. Level: 2 Damage +5% Level: 3 Damage +10% Level: 4 Damage +10% Level: 5 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Bomb | debuff | place | 100% | 100% |
[Active Effect] Exchanges remaining HP levels with a target enemy, then attacks with the default skill. Cannot be used on a Boss. [Passive Effect] Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this champion’s HP drops below 20% when attacked. Level: 2 Cooldown -1 Level: 3 Cooldown -1