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Assassin

Assassin

Rare · Magic · Attack · Shadowkin

Assassin is a Rare Magic Attack champion who joined the Shadowkin faction in Patch 4.30, dual daggers at the ready, as part of the Hurndig Fusion. He is an early-game debuffer for Clan Boss whose value lies in what he places and prolongs, not in what he hits for.

Core Strengths & Abilities

Poison Application: His A1, King's End, has a 50% chance — 75% once booked — of placing a 5% Poison debuff for 1 turn on every attack, giving budget Clan Boss teams a steady trickle of damage-over-time.

Debuff Extension: Lingering Death (A2), on a 3-turn booked cooldown, has a 50% chance of extending all debuffs on the target by 1 turn — stretching not just his own Poisons but everything the rest of the team has landed.

Weaken Support: Draught of Sleep drops to a short 3-turn cooldown fully booked and places a 15% Weaken debuff for 2 turns, guaranteed once booked, modestly amplifying the whole team's damage.

Key Weaknesses

Low Damage Multipliers: His multipliers are weak, so he should be built entirely for debuff accuracy and survivability rather than damage. The debuff extension is also a coin flip even when booked.

Narrow Usefulness: With single-target-only skills and lesser debuff variants, he rates 1–2 in Arena, Hydra, Iron Twins, and Doom Tower.

Assassin's home is early-game Clan Boss (rated 6), with fill-in duty in Dragon and other dungeons while your roster grows.