Assassin is a Rare Magic Attack champion who joined the Shadowkin faction in Patch 4.30, dual daggers at the ready, as part of the Hurndig Fusion. He is an early-game debuffer for Clan Boss whose value lies in what he places and prolongs, not in what he hits for.
Core Strengths & Abilities
Poison Application: His A1, King's End, has a 50% chance — 75% once booked — of placing a 5% Poison debuff for 1 turn on every attack, giving budget Clan Boss teams a steady trickle of damage-over-time.
Debuff Extension: Lingering Death (A2), on a 3-turn booked cooldown, has a 50% chance of extending all debuffs on the target by 1 turn — stretching not just his own Poisons but everything the rest of the team has landed.
Weaken Support: Draught of Sleep drops to a short 3-turn cooldown fully booked and places a 15% Weaken debuff for 2 turns, guaranteed once booked, modestly amplifying the whole team's damage.
Key Weaknesses
Low Damage Multipliers: His multipliers are weak, so he should be built entirely for debuff accuracy and survivability rather than damage. The debuff extension is also a coin flip even when booked.
Narrow Usefulness: With single-target-only skills and lesser debuff variants, he rates 1–2 in Arena, Hydra, Iron Twins, and Doom Tower.
Assassin's home is early-game Clan Boss (rated 6), with fill-in duty in Dragon and other dungeons while your roster grows.
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 50% | 75% | 1 |
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the enemy by 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
Attacks 1 enemy. Has a 75% chance of placing a 15% [Weaken] debuff for 2 turns Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 15% | 75% | 100% | 2 |