Arnorn the Shining is a Legendary Void Attack champion of the Dwarves, the Golden King who slew a mythic dragon and wears Frolni-forged armor bearing its three heads. He is a buff-punishing nuker who grows stronger the more his enemies protect themselves — and refuses to die on schedule.
Core Strengths & Abilities
Buff-Scaling Damage: His passive increases his ATK by 5% for each buff on the enemy team, stacking up to 100%, while his A1 hits twice with damage rising 5% per buff on the target and a 50% booked Stun chance per hit. Buff-heavy Arena teams feed him.
Escalating Nuke: Glimmerforce (A2), on a 3-turn booked cooldown, strikes twice with damage increasing 10% for every 10% HP Arnorn has lost, ignores 35% DEF against targets with 2+ buffs, and grants an Extra Turn on a kill.
Death-Proof Counter: When hit by a fatal blow, his passive keeps him alive at 1 HP, places Stone Skin for 1 turn, and instantly fires his A3 — an AoE that ignores Increase DEF, Strengthen, and Shield, and drops all enemy Turn Meters by 50% (unresistible) if it kills anyone.
Key Weaknesses
PvP Specialist: Against bosses that carry few buffs his scaling falls flat — Clan Boss, Hydra, Chimera, and Amius all sit at 5, with Iron Twins at 4.
Arnorn is a premier Arena nuker (rated 10) with useful secondary work in Dragon and Spider.
Attacks 1 enemy 2 times. Damage increases by 5% for each buff on the target. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 35% | 50% | 1 |
Attacks 1 enemy 2 times. The damage inflicted by this skill increases by 10% for each 10% HP this Champion has lost. If the target is under 2 or more buffs, will also ignore 35% of the target’s DEF. Grants an Extra Turn if this attack kill an enemy. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Damage +10% Level 5: Cooldown -1
Attacks all enemies. Will ignore [Increase DED], [Strengthen] and [Shield] buffs. If this attack kills at least 1 enemy, decreases the Turn Meters of all enemies by 50%. This effect cannot be resisted. Level 2: Damage +10% Level 3: Cooldown -1 Level 4: Damage +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | ignore | |||||
| Strengthen | buff | ignore | |||||
| Shield | buff | ignore |
[Passive Effect] Increases this Champion’s ATK by 5% for each active buff on the enemy team [stacks up to 100%]. [Active Effect] Prevents this Champion’s death and keep them alive on 1 HP when hit by a fatal hit. Places a [Stone skin] buff on them for 1 turn. Then, instantly activates the [Wrath of Hrothglime] skill. This will not place the [Wrath of Hrothglime] skill on cooldown. If there are multiple Champion’s on the team with this skill, this effect will only activate once.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stone Skin | buff | place | 100% | 100% | 1 | ||
| Wrath of Hrothglime | other | place | 100% | 100% | |||
| Wrath of Hrothglime | other | place | 100% | 100% |