Archmage Hellmut is an Epic Magic Support champion from the Banner Lords faction, earned exclusively by collecting Fragments from the Secret Rooms in Normal Doom Tower. Though he takes time to unlock, he is one of the most rewarding free Epics in the game thanks to a versatile blend of offensive buffs and wave control.
Core Strengths & Abilities
Triple Offensive Buffs: His A3, Psychic Guidance, places a 30% Increase Speed, 30% Increase Crit Rate, and 30% Increase Crit Damage buff on all allies for 2 turns, dropping to a 3-turn cooldown when booked. Supplying three buffs at once also makes him an excellent Karma Burn setup champion for Seer teams.
Crit-Gated Wave Control: His A2, Timeslip, attacks one enemy and hits all others if the first attack crits, with up to a 75% chance per hit once booked to Stun for 1 turn; enemies who avoid the Stun lose 20% Turn Meter instead. Build him to at least 70% Crit Rate (after his A3) so the AoE reliably triggers.
Turn Meter Immunity: His Chrono Isolation passive makes him immune to Turn Meter decreasing effects, guaranteeing his turns against manipulative enemies, while his A1 refunds 10–20% of his own Turn Meter.
Key Weaknesses
Crit Dependency & Boss Falloff: His control does nothing without critical hits, and he offers little in boss fights like Iron Twins, Chimera, and Amius.
Hellmut shines in Spider, Ice Golem, Dragon, Doom Tower waves, and Arena progression.
Attacks 1 enemy. Fills this champion’s Turn Meter by 10%. Fills the Turn Meter by 20% if the attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a Stun debuff by 20%. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +15% Level 8: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 50% | 75% | 1 |
Places a 30% [Increase SPD] buff, a 30% [Increase C.Rate] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | all allies | |
| Increase C.RATE | buff | place | 30% | 100% | 100% | all allies | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 2 | all allies |
Immune to Turn Meter decreasing effects.