Archer is an Uncommon Magic Attack champion from the Banner Lords faction, raining down arrows to protect her allies. Like most Uncommons she is a stopgap at best, offering a little early wave damage before being replaced.
Core Strengths & Abilities
Crit-Fueled Turn Meter: Her A1, Double Shot, attacks one enemy twice with an extra 15% chance of landing a critical hit, and fills her Turn Meter by 15% when the attack crits — meaning 85% Crit Rate on her build is enough to proc the boost consistently.
AoE Wave Damage: Her A2, Rain of Arrows (3-turn booked cooldown), attacks all enemies twice with a 25% chance once booked of placing a 15% Decrease Speed debuff for 1 turn — light crowd control that helps in early Faction Wars and Spider's Den waves.
Key Weaknesses
Book-Hungry for Nothing: She needs 11 books to max her skills, so duplicates from Mystery Shards are the only sensible way to book her — Rare tomes would be wasted. Her Decrease Speed chance is low even fully booked, and her ratings sit at 1–4 across every area of the game, including Arena, Clan Boss, and all dungeons.
Archer is purely an early-progression filler for waves and Spider's Den before better Rare and Epic options inevitably push her out of the roster.
Attacks 1 enemy 2 times. Has an extra 15% chance of inflicting a critical hit. Fills this Champion’s Turn Meter by 15% if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks all enemies 2 times. Has a 10% chance to place a 15% [Decrease SPD] debuff for 1 turn. Level 2: Damage +5% Level 3: Cooldown -1 Level 4: Buff/Debuff Chance +5% Level 5: Damage +10% Level 6: Buff/Debuff Chance +5% Level 7: Damage +15% Level 8: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 15% | 10% | 25% | 1 |