Aragaz Wyldking is a Legendary Force HP champion and Faction Unity warrior for the Orcs, willing to strike his own allies to unlock their hidden strength. His kit revolves around keeping allies at low HP to empower them, then protecting and accelerating them through shields, provokes, and unity bonuses.
Core Strengths & Abilities
Provoke & Strengthen Control: His A3, Cackle of Blades, attacks all enemies with a 100% chance to Provoke for 1 turn while placing a 25% Strengthen buff on all allies for 2 turns, on a 3-turn booked cooldown. With full Orcs Unity he becomes immune to Block Active Skills and cooldown increases, the skill auto-activates whenever an ally drops below 50% HP, and its Provoke becomes unresistible.
Sacrificial Engine: His A2 damages one ally for 50% of their current HP, then grants a Shield equal to their missing HP for 2 turns and fills both his and their Turn Meters based on the HP they are missing. This feeds his Underdogs passive, which grants allies at 50% HP or less 30% bonus damage (and 30% damage reduction with unity).
Built-In Recovery: His A1 heals all allies below 50% HP back up to 50% of their MAX HP, retriggering his A3's auto-activation loop.
Key Weaknesses
Risky, Team-Dependent Design: He needs Orc teammates (such as Nogdar) to unlock his best effects, and deliberately lowering ally HP is dangerous, contributing to poor Amius and Iron Twins ratings.
Aragaz fits best in Arena, Chimera, Hydra, and dungeon teams built around his low-HP synergy.
Attacks 1 enemy. Heals all allies with less than 50% HP back to 50% of their MAX HP. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10%
Attacks 1 ally. The damage dealt is equal to 50% of the target’s current HP. Then places a [Shield] buff on that ally for 2 turns. The value of the [Shield] is equal to the amount of HP that ally is missing. Alos fills that ally’s Turn Meter by an amount equal to the HP% they are missing, fills this champion’s Turn Meter by the same amount. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | ||
| Shield | buff | mention |
Attacks all enemies. Has a 100% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also places a 25% [Strengthen] buff on all allies for 2 turns. Orcs Unity: 1 Faction ally: This champion is immune to [Block Active Skills] debuffs and cooldown increasing effects. 2 Faction allies: Instantly activates this skill whenever an ally’s HP drops below 50%. Instantly activating this skill will not place it on cooldown. 3 Faction allies: [Provoke] debuffs placed by this skill cannot be resisted. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 1 | all enemies | |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
| Block Active Skills | debuff | immune | self | ||||
| Provoke | debuff | mention |
Allies with 50% or less HP deal 30% more Damage. Orcs Unity: 1 Faction ally: Allies with 50% or less HP receive 30% less damage. 2 Faction allies: Whenever an ally or enemy dies, increases the HP, ATK, DEF and SPD of all allies by 5% (Stacks up to 25%.) 3 Faction allies: Whenever an ally kills an enemy, grants that ally an Insant Turn. Occurs once per round.