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Angar

Angar

Legendary · Void · HP · Orcs

Angar is a Legendary Void HP champion from the Orcs, a durable crowd-controller built around one of the game's few full-team Provokes. He forces entire enemy teams to swing at him while his damage dealers work unmolested, and in 2025 he remains a versatile pick across PvE and Arena alike.

Core Strengths & Abilities

AoE Provoke Package: His A2, Infuriate, attacks all enemies and places a 1-turn Provoke debuff on every target, plus a 30% Reflect Damage buff on all allies for 2 turns and a Counterattack buff on himself, all on a 3-turn booked cooldown. The reflect adds real value in Fire Knight, where returned hits chip the shield.

Self-Perpetuating Control: His passive, Bravado, gives Provoked attackers a 50% booked chance of being Provoked again for another turn, while each hit he takes reduces his damage taken by 5%, up to 30% per round — the more they hit him, the tougher he gets.

Provoke-Fed Damage: His A1, Exacerbate, hits twice and adds a third hit against Provoked targets, rewarding his own control loop.

Key Weaknesses

Boss Immunity to Provoke: Provoke-immune bosses gut his kit — Amius (1), Iron Twins (2), Clan Boss, and Chimera (4) are all poor — and he brings no healing or offensive debuffs.

Angar excels in Fire Knight (a perfect 10), Spider (9), Dragon, and Ice Golem, with strong service in Arena, Doom Tower waves, Magma Dragon, and Hard Faction Wars.