Andryssia is an Epic Void Defence champion from the High Elves, heralding from the house of Tayrel and added in Patch 5.20. She is a control-focused protector, best known for a rare 2-turn single-target Stun and AoE buff-duration stripping.
Core Strengths & Abilities
Extended Stun: Her A2, Mind Prison, is guaranteed once booked to Stun its target — for 1 turn against unbuffed enemies, but a rare 2 turns when the target has any active buffs — on a 3-turn booked cooldown, ideal for locking down key threats like Mortu on Doom Tower floors.
Buff-Duration Warfare: Her A3, Pointed Justice, attacks all enemies with a 75% chance of cutting the duration of all enemy buffs by 2 turns — effectively deleting most of them — while extending all ally Increase DEF buffs by 1 turn, on a 3-turn booked cooldown.
Protective Passive: Every 5 turns, Heartstrong places a 50% Ally Protection buff on the lowest-HP ally plus a 25% Strengthen and 60% Increase DEF buff on herself, and her A1 carries a 70% booked chance of a 30% Decrease C.DMG debuff.
Key Weaknesses
Slow, Situational Value: The passive's long 5-turn cycle makes its protection hard to time, her Stun does nothing to Stun-immune bosses, and Fire Knight and Iron Twins (both 4) are poor fits.
Andryssia is a solid if unimpressive controller best used in Doom Tower, Ice Golem (her top rating at 8), Arena, and Hydra.
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease C.DMG] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +15% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease C.DMG | debuff | place | 30% | 40% | 70% | 2 |
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn if the target does not have any active buffs. Has a 75% chance of placing a [Stun] debuff for 2 turns if the target does have any active buffs. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +15% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 75% | 100% | 1 | one enemy | |
| Stun | debuff | place | 75% | 100% | 2 | one enemy |
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns. Increases the duration of all [Increase DEF] buffs on all allies by 1 turn. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | extend | all allies |
At the start of each turn, places a 50% [Ally Protection] buff for 2 turns on the ally with the lowest HP. Will not be placed on this Champion. Also places a 25% [Strengthen] buff and a 60% [Increase DEF] buff on this Champion for 2 turns.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | |
| Strengthen | buff | place | 25% | 100% | 100% | self | |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | self |