Androc The Glorious is a Mythical Spirit Defence champion from the Banner Lords, a lion-hearted warrior with radiant claws. In his base form he is a premier buffing support built on buff extension and Turn Meter acceleration, while his Metamorph Lion form flips the kit into enemy-crippling debuffs.
Core Strengths & Abilities
Triple-Buff A3: Rock Of Werinbur places a 50% Increase RES, 25% Strengthen, and 15% Continuous Heal buff on all allies — with an extra 15% Continuous Heal for anyone below 50% HP — on a 3-turn booked cooldown. A 9-piece Protection set safeguards these buffs while amplifying team damage.
Buff Extension With Healing: His A2, Radiant Claw, attacks all enemies, extends every ally buff by 1 turn, and heals allies 4% MAX HP per buff extended — sustain that stacks fast in buff-heavy teams, on a 3-turn booked cooldown.
Acceleration Passive: Knights Of The Wild grants him 10 RES per buff on each ally and fills all allies' Turn Meters by 5% on every ally critical hit; even his A1 places a 1-turn 60% Increase DEF on the team. Lion form adds Enfeeble, Weaken, buff stripping, and Block Buffs.
Key Weaknesses
Form Trade-Offs: Enfeeble does not work on bosses, and his own damage contribution is modest — his lowest marks are 8s in Clan Boss, Chimera, Spider, and Amius.
Androc is superb everywhere: a perfect 10 in Ice Golem and 9s in Arena, Dragon, and Hydra.
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn. Level 2: Damage +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 1 | all allies |
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased. Level 2: Damage +20% Level 3: Cooldown -1
Places a 50% [Increase RES] buff, and a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase RES | buff | place | 50% | 100% | 100% | all allies | |
| Strengthen | buff | place | 25% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Increases this Champion’s RES by 10 for each buff on each ally. Each critical hit inflicted by allies fills the Turn Meters of all allies by 5%.