Anaxia The Reborn is a Mythical Spirit Defence champion of the Lizardmen — a legendary protector who vanished into the Grim Forest, her spirit scattered in fragments awaiting a worthy summoner to restore her. As a Mythical she can Metamorph between forms, and her base kit is a self-sustaining Leech-and-Provoke tank engine.
Core Strengths & Abilities
AoE Leech and Provoke: Her A3, All-Consuming Roar, attacks all enemies and places a 2-turn Leech and a 1-turn Provoke on the entire enemy team while granting herself a 2-turn Counterattack buff — forcing everyone to hit her while she strikes back, all on a 3-turn cooldown.
Leech-Fuelled Healing: Her A2, Deathplunge, attacks all enemies and heals the team by 15% of her MAX HP, growing 5% per Leech debuff on the enemy side; surplus healing converts into a Shield worth up to 30% of each ally's MAX HP. Even her A1 heals all allies 5% MAX HP, doubled against Leeched targets.
Punishing Passive: Battle Revelry stacks +5% DEF and HP (up to 50%) whenever she hits a Leeched enemy, and attackers automatically receive a 50% Decrease ATK or 60% Decrease DEF debuff depending on their stat profile.
Key Weaknesses
Boss Provoke Limits: Her Provoke-centred control means less against bosses that ignore it, reflected in her softest ratings at Iron Twins (6) and Clan Boss (7).
Anaxia shines in Arena and Fire Knight (both 9), with 8s across Dragon, Spider, Ice Golem, Hydra, and Amius.
Attacks 1 enemy. Heals all allies by 5% of their MAX HP. Heals all allies by an additional 5% of their MAX HP if this Champion attacks a target under a [Leech] debuff. Level 2: Damage +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | condition |
Attacks all enemies. Heals all allies by 15% of this Champion’s MAX HP. The value of the heal increases by 5% for each [Leech] debuff on the enemy team. If a Champion receives any surplus heal, places a [Shield] buff on that Champion for 2 turns. The value of the [Shield] is equal to the amount of surplus heal received, up to 30% of the Champion’s MAX HP. Level 2: Damage +20% Level 3: Heal +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | condition | |||||
| Shield | buff | place | 100% | 100% | 2 | ||
| Shield | buff | mention |
Attacks all enemies. Places a [Leech] debuff for 2 turns and a [Provoke] debuff for 1 turn on all enemies. Also places a [Counterattack] buff on this Champion for 2 turns. Level 2: Damage +20% Level 3: Ignore Resistance +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 100% | 100% | 2 | all enemies | |
| Provoke | debuff | place | 100% | 100% | 1 | all enemies | |
| Counterattack | buff | place | 100% | 100% | 2 | self |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Each time this Champion hits an enemy under a [Leech] debuff, increases this Champion’s DEF and HP by 5% (stacks up to 50%). When attacked by enemies whose ATK is higher than or equal to their DEF, has a 100% chance to place a 50% [Decrease ATK] debuff for 2 turns. When attacked by enemies whose DEF is higher than their ATK, has a 100% chance to place a 60% [Decrease DEF debuff for 2 turns instead. When attacked by enemies under a [Leech] debuff, has a 50% chance to place a [Provoke] debuff for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | condition | self | ||||
| Decrease ATK | debuff | place | 50% | 100% | 100% | 2 | |
| Leech | debuff | condition | |||||
| Provoke | debuff | place | 50% | 50% | 1 |