Amoch the First Satrap is a Legendary Magic Support champion from the Lizardmen, a dragonkin who unlocked ancient magic that turns enemy curses into blessings. He blends protected debuffs, scaling heals, and a signature debuff-to-buff conversion reminiscent of Amius in the Cursed City.
Core Strengths & Abilities
Debuff Conversion: His A3, Ward of the Heritage, places Block Debuffs on all allies for 2 turns, heals everyone by 15% of his MAX HP plus 3% per debuff on them, and converts stat-reducing debuffs into their mirrored buffs — Decrease ATK becomes Increase ATK, Weaken becomes Strengthen — on a 4-turn booked cooldown. Devastating against debuff-reliant enemies in Chimera, Faction Wars, and Doom Tower.
Protected Boss Debuffs: His A2, Dragonkin Knowledge, has a guaranteed booked chance of placing a 50% Decrease RES, Pain Link, and 30% Decrease SPD — all protected on bosses — while healing all allies 5% of his MAX HP per debuff landed, on a 3-turn booked cooldown.
Scaling Sustain: His passive stacks +10% MAX HP (up to 50%) each time he self-heals, so his HP-based healing grows through the fight, while his A1 steals a buff and applies Leech at a 70% booked chance.
Key Weaknesses
Support-Only Output: He deals negligible damage himself and depends on allies to convert his debuffs into kills; Arena (8) is his relatively weakest venue.
Amoch is elite nearly everywhere — perfect 10s in Dragon, Ice Golem, and Iron Twins with 9s in Amius, Chimera, and Spider.
Attacks 1 enemy. Has a 100% chance of stealing 1 random buff from the target. Also has a 50% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 50% | 70% | 2 |
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease RES] debuff, a [Pain Link] debuff, and a 30% [Decrease SPD] debuff for 2 turns. These debuffs are protected when placed on Bosses. Heals all allies by 5% of this Champion’s MAX HP for each debuff placed. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease RES | debuff | place | 50% | 75% | 100% | ||
| Pain Link | debuff | place | 75% | 100% | 2 | ||
| Decrease SPD | debuff | place | 30% | 75% | 100% | 2 |
Places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion’s MAX HP. Heals each ally by an additional 3% for each debuff on them. Removes any debuffs from allies negatively affecting stats, and replaces them with their mirrored buff equivalent, such as [Decrease ATK] being replaced with [Increase ATK]. Debuffs such as [Block Buffs], [Heal Reduction] and [Weaken] will be replaced with [Block Debuffs], [Continuous Heal] and [Strengthen] buffs respectively. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies | |
| Decrease ATK | debuff | mention | |||||
| Increase ATK | buff | mention | |||||
| Block Buffs | debuff | mention | |||||
| Heal Reduction | debuff | block | |||||
| Weaken | debuff | block | |||||
| Block Debuffs | buff | mention | |||||
| Continuous Heal | buff | block | |||||
| Strengthen | buff | block |
Increases this Champion’s MAX HP by 10% whenever this Champion heals themselves using a skill [stacks up to 50%].