Alice the Wanderer is a Legendary Magic Attack champion from the Sacred Order, the loyalty reward champion of January 2025, wielding a poison-cored longsword forged to slay the Queen of Hearts. She is a strong damage dealer whose signature trick is locking enemy skills on cooldown and profiting from it.
Core Strengths & Abilities
Cooldown Lockdown: Her A2, Clockwork Cyclone, attacks all enemies with a 75% chance of increasing all enemy skill cooldowns by 2 turns and a 75% chance of cutting Turn Meter by 15% — rising to 30% against targets whose skill hits max cooldown — on a 3-turn booked cooldown. It shuts down enemy actives and even counters bosses like the Eternal Dragon.
Tick Tock Passive: Every attack deals 3% bonus damage per turn remaining on each target's cooldowns, synergising perfectly with her A2, and killing an enemy resets one of her own skills, letting her chain her best abilities.
Executioner A3: Queenslayer ignores 20% of the target's DEF and, if the kill lands, immediately attacks the lowest-HP enemy with the same DEF penetration, on a 3-turn booked cooldown. Her A1 gains a third hit against targets with skills on cooldown while shaving buff durations.
Key Weaknesses
Control Immunity: Bosses and content that ignore cooldown manipulation blunt her core loop — Iron Twins (2) is a dead zone, with Amius and Chimera middling at 6.
Alice shines brightest in Arena (9) and the Cursed City, backed by 8s across Dragon, Fire Knight, Ice Golem, and Spider.
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing the target’s Turn Meter by 15%. If at least on of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
[Passive Effect] Whenever this Champion attacks, inflicts 3% bonus damage to each target for each turn remaining on all of their skill’s cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of on of this Champion’s skills each time they kill an enemy. Occurs once per skill.