Alaz The Sunbearer is a Mythical Force Defence champion from the Barbarians, a legend who fell to Telaria like a shooting star clad in a cuirass of the Sun. As a Mythical he shape-shifts between two forms, with his base form blending boss damage, crowd control, and one of the game's rare team-wide Counterattack buffs.
Core Strengths & Abilities
AoE Counterattack Package: His A3, Searing Glare, places a 2-turn Provoke on a target — unresistible below 50% HP — plus a 2-turn Counterattack buff and 1-turn Block Damage buff on all allies, on a 3-turn booked cooldown. Only a handful of champions offer AoE Counterattack, and his passive stacks 5% DEF per counterattack up to 100%.
MAX HP Destruction: His A2, Rolling Thunder, first grants all allies a 60% Increase DEF buff, then attacks all enemies — adding an extra hit on targets below 50% HP, or destroying 30% of the damage dealt as MAX HP against healthier targets.
Shield Piercing and Metamorph: His A1 hits twice, ignores Shield buffs, and gains an extra hit against shielded targets, while Metamorph swaps him to his Fear-manipulating alternate form and grants an Extra Turn.
Key Weaknesses
Amius Gap: His control-and-counter kit dips at Amius (7), his lowest rating, and his Provoke's guarantee only kicks in below 50% HP.
Alaz excels virtually everywhere — a perfect 10 in Spider and 9s across Arena, Chimera, Dragon, Hydra, and Ice Golem.
Attacks 1 enemy 2 times. Places an extra hit if the target is under a [Shield] buff. Each hit will ignore [Shield] buffs. Level 2: Damage +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | one enemy | ||
| Shield | buff | ignore |
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns. Places an extra hit on targets with less than 50% HP after the first hit. If the target’s HP is equal to or higher than 50% after the first hit, destroys the target’s MAX HP by 30% of the damage inflicted instead. Level 2: Damage +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Places a [Provoke] debuff on a target enemy for 2 turns. This debuff cannot be resisted if the target has less than 50% HP. Also places a [Counterattack] buff on all allies for 2 turns, and a [Block Damage] buff on all allies for 1 turn. Level 2: Ignore RES +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 100% | 100% | 2 | one enemy | |
| Counterattack | buff | place | 100% | 100% | 2 | all allies | |
| Block Damage | buff | place | 100% | 100% | 1 | all allies |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Increases this Champion’s DEF by 5% each time they counterattack [Stacks up to 100%]. Resets each Round.