Alaric the Hooded is an Epic Force Attack champion from the Banner Lords, a masked dual-wielding swordsman added in December 2020 as part of the Pyxniel fusion. He is a mid-tier Arena nuker with strong skill multipliers whose real team value comes from AoE enemy-weakening debuffs.
Core Strengths & Abilities
Double AoE Debuff: His A3, Crimson Warlord, attacks all enemies and, guaranteed once booked, places both a 50% Decrease ATK and a 50% Decrease ACC debuff for 2 turns — a superb one-button neutraliser for Doom Tower and Faction Wars waves, gutting enemy damage and debuff landing alike.
Buff Removal and Theft: His A2, Demand Chivalry, has a 50% chance of removing 2 random buffs before attacking, upgraded to a 75% chance of stealing 2 buffs when the target carries 4 or more — punishing buff-stacked Arena teams, on a 3-turn booked cooldown.
Buff-Scaling Turn Meter Drain: His A1 has a 30% chance of cutting the target's Turn Meter by 7.5%, plus a further 3% for each buff on them.
Key Weaknesses
Fragility: His low base DEF makes him hard to keep alive through sustained fights without protection, and he offers little in Hydra or Iron Twins (both rated 2).
Alaric fits best in Dragon and Ice Golem (both 8), Spider, and wave-heavy content like Doom Tower and Faction Wars, with side duty as an Arena nuker.
Attacks 1 enemy. Has a 30% chance of decreasing the target’s Turn Meter by 7.5%. Decreases the Turn Meter by a further 3% for each buff on the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10%
Attacks 1 enemy. Has a 50% chance of removing 2 random buffs from the target before attacking. Has a 75% chance of stealing 2 random buffs instead if the target has 4 or more buffs. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns. Level 2: Damage +15% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | all enemies | |
| Decrease ACC | debuff | place | 50% | 75% | 100% | 2 | all enemies |