Akemtum is an Epic Void Attack champion who joined the Skinwalkers in patch 6.40 — imagine Brakus the Shifter armed with dangerous toxins. He is a poison-focused debuffer whose unique Hex interactions let him spread and amplify debuffs across whole enemy teams.
Core Strengths & Abilities
Hex Engine: His A2, Immortal Malison, attacks all enemies 3 times, each hit carrying a 75% booked chance to extend existing Hex debuffs by 1 turn or place a fresh 2-turn Hex, on a 3-turn booked cooldown. The double-triple hit pattern also makes Giant Slayer an outstanding mastery pairing.
Poison and Debuff Spread: His A1, Noxious Claws, hits 3 times with a 50% booked chance per hit of a 5% Poison for 2 turns — and against Hexed targets, each hit also has a 50% chance to take one random debuff and spread it to all enemies, making him one of the few viable debuff-spread champions.
Amplifying Passive: Hex Blood gives an 80% chance to inflict one Poison's damage on every Hexed enemy whenever their allies take Poison damage, multiplying damage-over-time across waves.
Key Weaknesses
Boss-Specific Gaps: His value collapses where poisons and spread do not apply — Iron Twins (2) and Amius (3) — and everything hinges on chance-based hits landing.
Akemtum is elite for Clan Boss and Dragon (both rated 10), Hydra (9), Ice Golem (9), and wave-based content like Faction Wars and Doom Tower.
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 40% | 50% | 2 | |
| Hex | debuff | condition | all enemies | ||||
| Debuff Spread | debuff | place | 40% | 50% | all enemies |
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition | 60% | 75% | |||
| Hex | debuff | condition | |||||
| Hex | debuff | place | 60% | 75% | 2 |
Has an 80% chance of inflicting damage from one [Poison] debuff to enemies under a [Hex] debuff whenever their allies receive damage from [Poison] Debuffs. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | 80% | 100% | |||
| Hex | debuff | condition | 80% | 100% | |||
| Poison | debuff | condition | 80% | 100% |