Ailil is a Legendary Void Attack champion from the Sylvan Watchers, born of the fusion of man and beast to punish those who harm Mistwood's sacred trees. He is a self-sustaining damage dealer who preys on buff-heavy enemies, and remarkably, none of his abilities require Accuracy.
Core Strengths & Abilities
Buff Punishment: His A3, Chill Wind of Autumn, is an AoE attack that first converts each enemy's Increase DEF into a 60% Decrease DEF debuff and Strengthen into a 25% Weaken debuff, both for 2 turns, while placing a 1-turn Block Buffs on anyone unbuffed — and none of it can be resisted. His A1 steals all buffs from a target on the first hit, then gains 10% damage per remaining buff on later hits.
Defence-Bypassing Executioner: His A2, Pierce the Carapace, ignores Strengthen, Stone Skin, Increase DEF, and Ally Protection, and a killing blow fully heals him and grants a 1-turn Stone Skin buff, on a 3-turn booked cooldown.
Self-Scaling Passive: Force of Nature grants 2,000 HP and 100 DEF per 1,000 ATK, plus 10% Turn Meter whenever he receives a buff — gear him for offence and durability follows.
Key Weaknesses
Boss Blind Spots: His kit is built around enemy buffs and kill triggers, which bosses rarely oblige; Clan Boss and Iron Twins both sit at 4, with Amius at 5.
Ailil is at his best in Arena (rated 9), where buff-stacking defences crumble before him, with solid Dragon, Chimera, and Ice Golem showings in PvE.
Attacks 1 enemy. Steals all buffs from the target the first time this Champion hits them with this skill. This effect cannot be resisted. Each subsequent time this attack hits an enemy, no buffs will be stolen. Instead, the damage will be increased by 10% for each buff on the target. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks 1 enemy. Will ignore [Strengthen], [Stone Skin], [Increase DEF], and [Ally Protection] buffs. If this attack kills an enemy, fully heals this Champion and places a [Stone Skin] buff on them for 1 turn. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Strengthen | buff | ignore | |||||
| Stone Skin | buff | ignore | |||||
| Increase DEF | buff | ignore | |||||
| Ally Protection | buff | ignore | |||||
| Stone Skin | buff | place | 100% | 100% | 1 | self |
Attacks all enemies. Before attacking, removes any [Increase DEF] buffs on each target and replaces them with a 60% [Decrease DEF] debuff for 2 turns. Also removes any [Strengthen] buffs on each target and replaces them with a 25% [Weaken] debuff for 2 turns. Places a [Block Buffs] debuff for 1 turn on enemies not under [Increase DEF] or [Strengthen] buffs before attacking. The buff removal and debuff placement cannot be resisted. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | remove | |||||
| Decrease DEF | debuff | remove | 60% | 2 | |||
| Strengthen | buff | remove | |||||
| Weaken | debuff | remove | 25% | 2 | |||
| Block Buffs | debuff | place | 100% | 100% | 1 | ||
| Increase DEF | buff | block | |||||
| Strengthen | buff | block |
Increases this Champion’s HP by 2,000 and DEF by 100 for every 1,000 ATK they have. Fills this Champion’s Turn Meter by 10% whenever they receive a buff.