Adriel is an Epic Magic Support champion from the Sacred Order, a staff-wielding Red Riding Hood who came prepared for the wolf. In practice she is a middling healer-debuffer — serviceable in a pinch, but outclassed by better supports in almost every role she attempts.
Core Strengths & Abilities
Heal Plus Reflect: Her A2, Curtain of Light, heals all allies by 20% of their MAX HP and places a 30% Reflect Damage buff on them for 2 turns, on a 3-turn booked cooldown. The reflect has niche value in Fire Knight, where returned damage helps chip the boss's shield.
AoE Attack Down: Her A3, Blinding Flash, attacks all enemies with a 50% chance of placing a 50% Decrease ATK debuff for 2 turns — rising to a guaranteed 100% on a critical hit — softening incoming damage across waves and bosses.
Accuracy Down: Her A1 carries a 35% fully-booked chance of a 50% Decrease ACC debuff for 2 turns, occasionally sparing allies from enemy debuffs.
Key Weaknesses
Contradictory Build: Making her A3 reliable means stacking Critical Rate, which fights directly against building her as a tanky support. Books never raise the base 50% chance, and her ratings sit at a mediocre 2–6 everywhere, bottoming out in Chimera and Iron Twins (both 2).
Adriel's most productive home is Sacred Order Faction Wars, with fringe early-game use in Fire Knight and Dragon before stronger healers replace her.
Attacks 1 enemy. Has a 20% chance of placing a 50% [Decrease ACC] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 20% | 35% | 2 |
Heals all allies by 20% of their MAX HP and places a 30% [Reflect Damage] buff on them for 2 turns. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Reflect Damage | buff | place | 30% | 100% | 100% | 2 | all allies |
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Has a 100% chance if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 50% | 50% | 2 |