Admonitor is an Uncommon Force HP champion from the Knight Revenant faction, an armour-smothered shield-bearer devoted to protecting his allies. His two-skill kit offers a sliver of early-game protection but nothing that survives contact with a growing roster.
Core Strengths & Abilities
Frequent Ally Protection: His A2, Cover, places a 50% Ally Protection buff on a target ally for 2 turns, and books drop its cooldown from 4 turns all the way to 2 — meaning the ally who needs shelter can be covered almost permanently, a modest asset for early Faction Wars progression.
Self-Shielding Basic: His A1, Shield Wall, attacks one enemy and grants him a Shield buff for 1 turn equal to 10% of the damage inflicted, giving him token self-sustain while he soaks hits for the team.
Key Weaknesses
A Two-Skill Kit: With no A3, no AoE, no healing, and no debuffs, his entire contribution is one single-target buff and a tiny shield scaled off Uncommon-grade damage. His ratings tell the story: 1s and 2s virtually everywhere, with Clan Boss (4) his lone bright-ish spot.
Admonitor is early Knight Revenant Faction Wars filler and little more — usable as a bodyguard in your first weeks, then honourably retired as soon as any real support or tank arrives.
Attacks 1 enemy. Places a [Shield] buff on this Champion for 1 turn equal to the 10% of the damage inflicted. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5% Level 7: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 1 | self |
Places a 50% [Ally Protection] buff on a target ally for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | one ally |