Adjudicator is a Rare Magic Attack champion from the High Elves faction, and one of their least rewarding investments. She is an early-game stopgap at best — do not spend books or masteries on her — with a kit of low-chance debuffs that better champions quickly outclass.
Core Strengths & Abilities
Heal Reduction: Her A1, Isolation Cell, has a 45% fully-booked chance of placing a 50% Heal Reduction debuff for 2 turns — the one genuinely useful tool in her kit, and the reason Fire Knight (6) is her best rating.
Light Turn Meter Control: Her A2, Slowing Sanction, carries a 50% chance to strip 20% of a single target's Turn Meter on a 3-turn booked cooldown, offering minor delay against priority enemies.
Cooldown Extension: Her A3, Penalize, attacks 2 times at random with a 50% chance of increasing the cooldown of one random enemy skill by 1 turn.
Key Weaknesses
Low Chances, Low Impact: Even fully booked her debuff chances hover around coin-flip or worse, everything is single-target or random, and her ratings collapse to 2–3 across Clan Boss, Dragon, Spider, Hydra, and Arena. Books needed to fix her are wasted on a champion you will replace.
Adjudicator's only real home is early Fire Knight progression thanks to her A1 heal reduction — use her if she is all you have, and upgrade away as soon as possible.
Attacks 1 enemy. Has a 20% chance of placing a 50% [Heal Reduction] debuff for 2 turns Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 50% | 20% | 45% | 2 |
Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20% Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
Attacks 2 times at random. Has a 50% chance of increasing the cooldown of one of the target’s skills by 1 turn at random Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +15% Level 7: Cooldown -1