Achak the Wendarin is an Epic Force Support champion from the Demonspawn faction, added during the festive update of December 2020. He is a conditional crowd-controller whose Freeze and HP Burn debuffs feed a passive that converts enemy turns into team healing and Turn Meter.
Core Strengths & Abilities
Stat-Dependent Control: His A3, Frostfire Gale, attacks all enemies with a 90% booked chance of placing a 1-turn Freeze on targets whose ATK exceeds their DEF, and a 90% booked chance of a 1-turn HP Burn on targets whose DEF is equal or higher — and you can steer the outcome by pre-placing Decrease ATK or Decrease DEF. Its cooldown books down from 5 to 3 turns.
Passive Payoff: Twisted Hunger heals all allies by 5% MAX HP whenever an enemy under HP Burn takes a turn, and fills all allies' Turn Meters by 10% whenever a Frozen enemy takes a turn — pair him with a burner and the value multiplies.
Team Protection: His A2 places Block Debuffs for 1 turn and a 25% Strengthen for 2 turns on all allies, blunting incoming damage and debuff waves.
Key Weaknesses
Conditional, Short-Lived Debuffs: Both A3 debuffs last only 1 turn and depend on enemy stat spreads, and he offers little in Clan Boss (4) or Chimera (4).
Achak is a standout for Spider (a perfect 10) and strong in Ice Golem, Dragon, Faction Wars wave control, and the Sorath Doom Tower boss.
Attacks 1 enemy. Has a 30% chance of decreasing the duration of 1 random buff if the target is under a [HP Burn] debuff. Also has a 30% chance of decreasing the target’s Turn Meter by 15% if they are under a [Freeze] debuff. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Buff/Debuff Chance +5% Level 8: Damage +5% Level 9: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | 30% | 50% | one enemy | ||
| Freeze | debuff | condition | 30% | 50% | one enemy |
Places a [Block Debuffs] buff on all allies for 1 turn and a 25% [Strengthen] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 1 | all allies | |
| Strengthen | buff | block | 25% | 2 | all allies |
Attacks all enemies. Has a 70% chance of placing a [Freeze] debuff for 1 turn on enemies whose ATK is higher then their DEF. Has a 70% chance of placing an [HP burn] debuff for 1 turn on enemies whose DEF is equal to or higher than their ATK. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 70% | 90% | 1 | ||
| HP Burn | debuff | place | 70% | 90% | 1 |
Heals all allies by 5% of their MAX HP every time an enemy under an [HP Burn] debuff gets a turn. Fills the Turn Meters of all allies by 10% every time an enemy under a [Freeze] debuff gets a turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | all allies | ||||
| Freeze | debuff | condition | all allies |